All games will be in accordance with US Lacrosse Rules.

FORMAT

16 teams will compete at the 13U division and 16 teams at the 14U division. Each team will play three pool play games on July 19 earning 3 points for a win, 0 points for a loss, and 1 point for a tie. Pool play ties will be determined as follows:

TWO-WAY TIE

  • Head-to-head competition (first tie-breaker for all two-way ties)
  • Fewest goals allowed
  • Goal differential (capped at eight)
  • Coin Flip

THREE-WAY TIE

  • Fewest goals allowed (first tie-breaker to determine the higher ranked team)
  • Goal differential (capped at eight)
  • Coin Flip

*Seeds will be determined individually in order (i.e. the first seed will be determined using the criteria above, the second seed using the criteria above) until only a two-way tie remains

GIRLS TIMING RULES

Pool Play

  • Two 25-minute halves, running clock
  • 5-minute halftime
  • One (1) timeout per game (the game clock will stop)
  • No overtime

Bracket Play

  • Two 25-minute halves with stop clock only the last 2-minutes of each half. If a team goes up 10 goals, the game clock turns into running clock.
  • 5-minute halftime
  • Two (2) timeouts per game and one (1) per overtime period (the game clock will stop)
  • Overtime to be decided by sudden victory. OT will be 3-minutes, stop clock on all whistles. If no one scores at the conclusion, another 3-minutes of play will resume. This will be done until victory.

Consolation Play

  • Two 25-minute halves, running clock
  • 5-minute halftime
  • One (1) timeout per game and one (1) per overtime period (the game clock will stop)
  • Overtime to be decided by sudden victory. OT will be 3-minutes, stop clock on all whistles. If no one scores at the conclusion, another 3-minutes of play will resume. This will be done until victory.

BOYS TIMING RULES

Pool Play

  • Four 12-minute quarters, running clock
  • 5-minute halftime
  • One (1) timeout per game (the game clock will stop)
  • No overtime

Bracket Play

  • Four 10-minute quarters, stop clock. 2nd half only: If a team goes up 12 goals, the game clock turns into running clock.
  • 5-minute halftime
  • Two (2) timeouts per game and one (1) per overtime period
  • Overtime to be decided by sudden victory. OT will be 3-minutes, stop clock on all whistles. If no one scores at the conclusion, another 3-minutes of play will resume. This will be done until victory.

Consolation Play

  • Four 12-minute quarters, running clock
  • 5-minute halftime
  • One (1) timeout per game and one (1) per overtime period (the game clock will stop)
  • Overtime to be decided by sudden victory. OT will be 3-minutes, stop clock on all whistles. If no one scores at the conclusion, another 3-minutes of play will resume. This will be done until victory.